So with my decision made I set out to convince the rest of the studio and the clients. I built a demo in four days: I did the creative direction, the gameplay design, the 3D modelling and the development (in a platform which was unknown to me). On the fourth day I presented the concept and everyone was very impressed. That kickstarted a project that lasted around two and a half months, in which I worked alongside a Creative Director in the design of the experience. He handled the modeling and texturing, and I focused on development.