nahbaste
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nahuel basterretche
, creative technologist
Installation
The Living Room
An immersive installation created for the Victoria & Albert Museum as part of London Design Week
VR Case Study
Amber Dell
A VR experience about more-than-human embodiment
I collaborate with production companies and design studios to provide creative and technical support for interactive projects that uphold high standards of visual presentation.
more about me
Web AR
How to add Augmented Reality to an E-Commerce
A modern E-commerce experience with an WebAR visualizer
AI video
Make Me Break Me
A love letter to Ergot
R&D
rtnv
An exploration of Stable Diffusion model fine-tuning and its possible applications in animation and design.
product
[e]MO
[e]MO explores the complex relationship between emotion and digital identity through tactility. Motivated by the beauty of imperfection in the physical realm, we challenge the notion of perceived perfection in the digital world. Our goal is to establish a harmonious middle ground, envisioning an era of hybrid identities.
AR filter
Rubiks Head
A Social AR experience exploring digital identities. Made with SparkAR and published on Instagram.
Brands I have worked with in the past
unity
VanQ, a metaverse banking app
A gamified banking app for a 3D virtual world
stable diffusion
Self Portraits
Looking for new modes of digital performativity in the age of AI.
Articles written by me
article
Testing Unity hair sim
Released by Unity after acquiring Weta and releasing their 'Enemies' demo, I wanted to try this new approach to hair simulation. Spoiler alert: it's still not ready for prod.
article
About Stray
Some thoughts about this beautiful game
article
Presentation of the BA in Interactive Products at UADE
I was invited by the Argentine University of Enterprise to speak at the launch event for their BA in Interactive Products and Virtual Reality.
article
ReadyPlayerMe integration with Unity is 👌
Super easy and super powerful! Open, integrated, cross platform. Thats how you build for the Metaverse
mixed reality app
Realize
A reading companion app for Mixed Reality headsets. Designed and tested on a Microsoft Hololens 2. Created with Unity and the Windows SDK for Hololens.
web experience
Spirit Object
A branding exercise for current times. Modelled in Maya, web interactions developed using ThreeJS. Background shader written in GLSL and implemented using GLSLviewer by Patricio Gonzalez Vivo.
UX/UI
Sync - Project Tracker
UX and UI design for a project tracker software.
VR experience
Grok
An interactive VR experience about different perspectives & mental conditions. Crafted in Unity using the Meta Quest SDK.
web experience
3D Tic-Tac-Toe
A 3d version of the popular game, developed using ThreeJS.
©2024 Nahuel Basterretche
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